Science Fiction Graphic Novels Codexery

Destination Moon (comics)

Tintin and friends join a secret Syldavian Moon mission.

Destination Moon (comics)

Destination Moon (Objectif Lune in French) is the sixteenth album in *The Adventures of Tintin*, the comic series by Belgian artist Hergé. It first appeared as a weekly serial in Belgium’s *Tintin* magazine, running from March to September 1950 and then from April to October 1952, before being collected into a single volume by Casterman in 1953. The story follows young reporter Tintin and his friend Captain Haddock after they get an invitation from Professor Calculus to visit Syldavia. There, Calculus is developing a top-secret project in a secure government facility: planning a crewed flight to the Moon.

The book was shaped partly by suggestions from Hergé’s friends Bernard Heuvelmans and Jacques Van Melkebeke. Hergé did extensive research into the possibility of human space travel—something not yet achieved at the time—and aimed to make the story as realistic as possible. During the serialization, Hergé set up Studios Hergé, a team of cartoonists in Brussels to help him with the project. He finished the story arc that began in this volume with *Explorers on the Moon*, while the series itself became a key part of the Franco-Belgian comics tradition. Critics have praised the book’s detailed illustrations, but opinions on the story are mixed. Some see it as one of the most mature and emotionally powerful entries in the series, while others think it downplays the humor of earlier volumes in favor of a scientific focus. The story was adapted for the 1957 Belvision animated series *Hergé’s Adventures of Tintin*, the 1989 computer game *Tintin on the Moon*, the 1991 Ellipse/Nelvana animated series *The Adventures of Tintin*, and the 1992–93 BBC Radio 5 dramatization of the adventures.

**Synopsis**

Tintin, Snowy, and Captain Haddock travel to join Professor Calculus, who has been hired by the Syldavian government to secretly build a spacecraft for a Moon mission. At the Sprodj Atomic Research Centre, they meet the centre’s managing director, Mr. Baxter, and Calculus’s assistant, engineer Frank Wolff. After watching Calculus test a new multiplex helmet for the planned flight, they learn about his plan and his new use of an ear trumpet due to his signature hearing problems. Haddock opposes the idea, but Calculus accidentally swaps Haddock’s pipe for the ear trumpet and thinks Haddock agreed. Later, Haddock nearly burns the ear trumpet, mistaking it for his pipe.

Volume number
16 (standard Casterman album numbering)
Series
The Adventures of Tintin
Creator
Hergé
First serialisation
March to September 1950 and April to October 1952
Collected publication
1953
Publisher
Casterman
Genre
Science fiction adventure

Lore & Background

Destination Moon was developed in part through the suggestions of Hergé's friends Bernard Heuvelmans and Jacques Van Melkebeke. Hergé conducted extensive research into the possibility of human space travel – a feat that had yet to be achieved – seeking the work to be as realistic as possible. During the story's serialisation, Hergé established Studios Hergé, a Brussels-based team of cartoonists to aid him on the project. Hergé concluded the story arc beginning in this volume with Explorers on the Moon, while the series itself became a defining part of the Franco-Belgian comics tradition.

The story features Tintin, Snowy, and Captain Haddock traveling to join Professor Calculus, who has been commissioned by the Syldavian government to secretly build a spacecraft that will fly to the Moon. Af

Reader's Guide

Destination Moon is significant as a pioneering science fiction comic that sought realism before human spaceflight was achieved. Critics have held the illustrative detail of the book in high esteem, but have expressed divided opinions of the story; some consider it among the most mature and emotionally resonant entries in the series, while others fault it for downplaying humour in favour of scientific focus. The story was adapted for the 1957 Belvision animated series Hergé's Adventures of Tintin, the 1989 computer game Tintin on the Moon, the 1991 Ellipse/Nelvana animated series The Adventures of Tintin, and the 1992–93 BBC Radio 5 dramatisation. Its legacy includes influencing the Franco-Belgian comics tradition and demonstrating Hergé's commitment to research and realism.

Did You Know?

Origins and Production

Hergé first imagined sending Tintin to the Moon while he was still working on Prisoners of the Sun in 1949. Some observers have suggested that a friendly competitive tension with fellow Belgian cartoonist Edgar P. Jacobs—who had just achieved success with his science-fiction strip The Secret of the Swordfish—may have nudged Hergé toward the genre. He structured the tale as a two-part arc, a format he had already proven effective with earlier paired volumes. The project benefited from input by close friends Bernard Heuvelmans and Jacques Van Melkebeke, and Hergé undertook considerable research into the then-theoretical possibility of crewed lunar flight, insisting the finished work be as scientifically credible as a comic book could be. To manage the workload, he founded Studios Hergé, a Brussels-based collective of assistants who helped execute the detailed artwork. The strip ran weekly in Belgium's Tintin magazine across two stretches—March through September 1950 and April through October 1952—before Casterman issued the collected edition in 1953.

Plot and Narrative

The story opens with Tintin, Snowy, and Captain Haddock answering Professor Calculus's invitation to the Sprodj Atomic Research Centre in Syldavia, where the professor has been tasked by the government with secretly designing a crewed lunar spacecraft. Alongside the centre's managing director Mr. Baxter and Calculus's engineer Frank Wolff, the trio witnesses tests of a multiplex helmet and a new ear trumpet for Calculus's hearing. The narrative then pivots to espionage: an uncrewed prototype rocket, the X-FLR6, is launched on a circumlunar photographic mission powered by a nuclear engine, but three paratroopers infiltrate the facility, one of them dying from a parachute malfunction. Tintin suspects an inside mole. After a chaotic power outage and a shooting at an air vent, the rocket is successfully launched only to be intercepted by a foreign power using stolen radio-control data; Tintin's pre-arranged self-destruct mechanism saves the day. A later subplot sees Calculus suffer amnesia after a fall, with Haddock's increasingly unhinged attempts to restore his memory providing the volume's most comic relief. The book closes with the crewed rocket lifting off, the ground crew calling into silence: "Earth calling Moon Rocket, are you receiving me?"

Critical Reception and Place in the Series

Critics have consistently praised the sheer illustrative detail Hergé brought to Destination Moon, noting the meticulous rendering of technical and scientific apparatus throughout. Yet opinions on the storytelling itself remain split. A faction of readers and reviewers regards the volume as one of the most mature and emotionally resonant entries in the entire Tintin catalogue, applauding its willingness to trade chase-and-comedy for a more contemplative, science-driven narrative. Others, however, feel the shift comes at a cost: the trademark slapstick and verbal wit that define earlier adventures are noticeably muted in favour of technical exposition, leaving some fans feeling the book's lighter spirit has been sacrificed. Despite these disagreements, the story is widely acknowledged as a defining landmark of the Franco-Belgian comics tradition. It also functions as the first half of a two-part arc, with Hergé concluding the lunar storyline in the follow-up volume Explorers on the Moon, a pairing that mirrors the successful two-volume structures he employed in earlier series.

Adaptations and Cultural Reach

Beyond its original print run, Destination Moon has been adapted across multiple media over several decades. The 1957 Belvision animated series Hergé's Adventures of Tintin brought the lunar storyline to television audiences. Nearly three decades later, a 1989 computer game titled Tintin on the Moon allowed players to interact with the story digitally. The 1991 Ellipse/Nelvana animated series The Adventures of Tintin offered yet another visual interpretation, and in 1992–93 the BBC Radio 5 dramatisation of the Adventures included the volume in its audio lineup. These varied adaptations—spanning animation, video gaming, and radio drama—underscore the story's enduring appeal across generations and formats. As the sixteenth volume in Hergé's long-running series, it occupies a unique position: a Belgian cartoonist's speculative vision of crewed spaceflight, published in 1953, mere years before the real-world space race made such journeys a tangible political reality. The volume's blend of hard science, espionage thriller, and character-driven comedy has kept it in the cultural conversation well beyond its initial publication.

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